House Rules

CHARITY POKER ROOM HOUSE RULES

Welcome to our charity card room. Your presence in our establishment means that you agree to abide by our rules and procedures. By taking a seat in one of our card games, you are accepting our management to be the final authority on all matters relating to that game. Management will attempt to maintain a pleasant environment for all our customers and employees, but is not responsible for the conduct of any player. We have established a code of conduct, and may deny the use of our card room to violators. The following are not permitted:

GENERAL RULES

  1. In case of inclement weather, power outages, equipment failure, or other emergencies the Chairperson reserves the right to cancel the event
  2. Players/Participants must a minimum of 18 years old.
  3. Charities, Doc’s Sports Retreat and Aim-High Proceeds are not responsible for any loss.
  4. Chips may only be purchased/exchanged directly from the charity. Chips may not be sold or redeemed between players.
  5. The following poker games may be played: Fixed-Limit, Pot Limit, No-Limit Texas Hold’em, Omaha Hi, Omaha Hi/Lo. Rake is 10% up to a maximum up $6.00 on all games.
  6. Tournaments are not currently offered.
  7. The charity has the right to close down any game at any time without warning or reason.

PROHIBITED CONDUCT:

  1. Collusion with another player or any other form of cheating.
  2. Verbally or physically threatening any patron or employee.
  3. Using profanity or obscene language.
  4. Creating a disturbance by arguing, shouting, or making excessive noise.
  5. Throwing, tearing, bending, or crumpling cards.
  6. Destroying or defacing property.
  7. Using an illegal substance.

ETIQUETTE: The following actions are improper, and grounds for warning, suspending, or barring a violator:

  1. Deliberately acting out of turn.
  2. Deliberately splashing chips into the pot.
  3. Agreeing to check a hand out when a third player is all-in.
  4. Soft-playing by refusing to bet against a certain opponent whenever heads-up.
  5. Reading a hand for another player at the showdown before it has been placed face-up on the table.
  6. Telling anyone to turn a hand face-up at the showdown.
  7. Revealing the contents of a live hand in a multi-handed pot before the betting is complete.
  8. Revealing the contents of a folded hand before the betting is complete. Do not divulge the contents of a hand during a deal even to someone not in the pot, so you do not leave any possibility of the information being transmitted to an active player.
  9. Needlessly stalling the action of a game.
  10. Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer’s hands or chip-rack).
  11. Stacking chips in a manner that interferes with dealing or viewing cards.
  12. Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.
  13. The room is SMOKE FREE.

DECISION-MAKING

  1. Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling.
  2. Decisions of the shift supervisor are final.
  3. The proper time to draw attention to a mistake is when it occurs or is first noticed. Any delay may affect the ruling.
  4. If an incorrect rule interpretation or decision by an employee is made in good faith, the establishment has no liability.
  5. A ruling may be made regarding a pot if it has been requested before the next deal starts (or before the game either ends or changes to another table). Otherwise, the result of a deal must stand. The first riffle of the shuffle marks the start for a deal.
  6. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, and the time limit for a ruling request given in the previous rule has been observed, management may determine how much was in the pot by reconstructing the betting, and then transfer that amount to the proper player.
  7. To keep the action moving, it is possible that a game may be asked to continue even though a decision is delayed. The delay could be to check the overhead camera tape, get the shift supervisor to give the ruling, or for some other good reason. In such circumstances, a pot or portion of it may be impounded by the house while the decision is pending.
  8. The same action may have a different meaning, depending on who does it, so the possible intent of an offender will be taken into consideration. Some factors here are the person’s amount of poker experience and past record.
  9. A player, before he acts, is entitled to request and receive information as to whether any opposing hand is alive or dead, or whether a wager is of sufficient size to reopen the betting.

PROCEDURES

  1. Only one person may play a hand.
  2. No one is allowed to play another player’s chips.
  3. Management will decide when to start or close any game.
  4. Cash is not allowed on the table. All cash should be changed into chips in order to play.
  5. If you return to the same game within one hour of cashing out, your buy-in must be equal to the amount removed when leaving that game.
  6. All games are table stakes. Only the chips in front of a player at the start of a deal may play for that hand
  7. Permission is required before taking a seat in a game.
  8. Splitting pots will not be allowed in any game. Chopping the big and small blind by taking them back when all other players have folded is allowed in button games.
  9. The game’s betting limit will not be changed if two or more players object. Raising the limit is subject to management approval.
  10. Players must keep their cards in full view. This means above table-level and not past the edge of the table. The cards should not be covered by the hands in a manner to completely conceal them.
  11. Any player is entitled to a clear view of an opponent’s chips. Higher denomination chips should be easily visible.
  12. A new deck must be used for at least a full round (once around the table) before it may be changed, and a new setup must be used for at least an hour, unless a deck is defective or damaged, or cards become sticky.
  13. Looking through the discards or deck stub is not allowed.
  14. A player is expected to pay attention to the game and not hold up play. Activity that interferes with this such as reading at the table is discouraged, and the player will be asked to cease if a problem is caused.
  15. A non-player may not sit at the table.
  16. Speaking a foreign language during a deal is not allowed.

SEATING

  1. You must be present to add your name to a waiting list. However, you may call ahead of arriving up to 1 hour.
  2. When there is more than one game of the same stakes and poker form, and a must-move is not being used, the house will control the seating of new players to best preserve the viability of existing games. A new player will be sent to the game most in need of an additional player. A transfer to a similar game is not allowed if the game being left will then have fewer players than the game being entered.
  3. A player may not hold a seat in more than one game.
  4. When a button game starts, active players will draw a card for the button position. The button will be awarded to the highest card by suit for all high and high-low games, and to the lowest card by suit for all low games.
  5. To avoid a seating dispute, a supervisor may decide to start the game with one extra player over the normal number. If so, a seat will be removed as soon as someone quits the game.
  6. In a new game, the player who arrives at the table the earliest gets first choice of remaining seats. If two players want the same seat and arrive at the same time, the higher player on the list has preference. A player playing a pot in another game may have a designated seat locked up until that hand is finished. Management may reserve a certain seat for a player for a good reason, such as to assist reading the board for a person with a vision problem.
  7. To protect an existing game, a forced move may be invoked when an additional game of the same type and limit is started. The must-move list is maintained in the same order as the original waiting list. If a player refuses to move into the main game, that player will be forced to quit, and cannot play in the must-move game or get on that list for one hour.
  8. In all button games, a player going from a must-move game to the main game may play until due for the big blind. The player must then enter the game as a new player, and may either post an amount equal to the big blind or wait for the big blind. In all stud games, a player may play only one more hand before moving.
  9. You must play in a new game or must-move game to retain your place on the list, if with your playing there would be three or fewer empty seats.
  10. A player who is already in the game has precedence over a new player for any seat when it becomes available. However, no change will occur after a new player has been seated, or after that player’s buy-in or marker has been placed on the table, unless that particular seat had been previously requested. For players already in the game, the one who asks the earliest has preference for a seat change.
  11. In all button games, a player voluntarily locking up a seat in another game must move immediately if there is a waiting list of two or more names for the seat being vacated, except that the player is entitled to play the button if a blind has already been taken. Otherwise, a player may play up to the blind before moving. In a stud game, a player changing tables may play only the present hand if someone is waiting for the seat being vacated, or one more hand when no one is waiting.
  12. When a game breaks, each player may draw a card to determine the seating order for a similar game. The floor person draws a card for an absent player. If the card entitles the absent player to an immediate seat, the player has until due for the big blind in a button game to take the seat.

THE BUY-IN

  1. When you enter a game, you must buy-in for the minimum limit. Example: $1-$2 Blinds, $50-$200 a player must buy-in for a minimum of $50.00.
  2. Adding to your stack is not considered a buy-in, and may be done in any amount up to the game maximum limit.
  3. A player coming from a broken game or must-move game to a game of the same limit may continue to play the same amount of money, even if it is less than the minimum buy-in. A player switching games voluntarily must have the proper buy-in size for the new game. A player switching games is not required to buy in for any more than the minimum amount.

BETTING AND RAISING

  1. The smallest chip that may be wagered in a game is the smallest chip used in the antes, blinds, rake, or collection. A player going all-in must put all chips that play into the pot.
  2. Check-raise is allowed in all games.
  3. In fixed no-limit and pot-limit games the maximum bet is $1,000.00.
  4. In limit poker, for a pot involving three or more players who are not all-in, these limits on raises apply: A game with three or more betting rounds allows a maximum of a bet and three raises.
  5. Unlimited raising is allowed in heads-up play
  6. Any wager not all-in must be at least the size of the previous bet or raise in that round.
  7. A verbal statement in turn denotes your action, is binding, and takes precedence over a differing physical action.
  8. Chips that intentionally cross the betting line are considered to be a binding bet/raise.
  9. Rapping the table with your hand is a pass.
  10. Deliberately acting out of turn will not be tolerated.
  11. A player who bets or calls by releasing chips into the pot is bound by that action and must make the amount of the wager correct. (This also applies right before the showdown when putting chips into the pot causes the opponent to show the winning hand before the full amount needed to call has been put into the pot.) However, if you are unaware that the pot has been raised, you may withdraw that money and reconsider your action, provided that no one else has acted after you.
  12. String raises are not allowed. The dealer should enforce obvious infractions to this string-raise law without being asked. To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot.
  13. If you put a single chip in the pot that is larger than the bet, but do not announce a raise, you are assumed to have only called. Example: In a $1-$2 game, when a player bets $2 and the next player puts a $5 chip in the pot without saying anything, that player has merely called the $2 bet.
  14. All wagers and calls of an improperly low amount must be brought up to proper size if the error is discovered before the betting round has been completed.

THE SHOWDOWN

  1. To win any part of a pot against at least one other player, a player must show all of his cards face up on the table.
  2. Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not binding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of the pot.
  3. All losing hands will be killed by the dealer before a pot is awarded.
  4. Show one, show all. Players are entitled to receive equal access to information about the contents of another player’s hand.
  5. If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand.

BLACK JACK

  1. Six decks of cards are used on all blackjack tables.
  2. Players are not allowed to touch cards at any time.
  3. Dealer must draw on 16 and under and stand on 17 and over. HOWEVER, DEALER DRAWS ON ALL SOFT 17’s.
  4. Blackjack pays 1 to 1. No even money is offered.
  5. Insurance pay 2 to 1. Insurance bet/wager can only equal ½ of the original bet.
  6. Players may double-down on any first two cards. Players may double-down for a lesser amount than their original wager.
  7. Players may play up to a maximum of 3 hands if there are open spots at the table.
  8. Players may split cards of the same value. When splitting “Aces” player only receices one card per hand.